﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OptixDotNet.Math;
using RayDen.Library.Core.Primitives;

namespace RayDen.Optix.Engine.Core
{
    public struct TriangleLight
    {
        public Vector v1, v2, v3;
        public Vector normal;
        public Vector emission;
        public int lgt_index;
        public int textured;
    };
}
